Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV series has made a triumphant return to streaming services, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the gamer's adventure.

We followed vault-dweller Lucy, trying to uphold her morals and finding that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who starts doubting his cult's authority and creates significant chaos in powered exoskeleton; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for Season Two

The debut season's finale disclosed crucial details about those responsible for the global annihilation that condemned a population in underground vaults for centuries. It also posed several enigmas unanswered for the next installment – and, on this occasion, expectations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.

“Starting the initial season, people were like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so now people are coming in with more eagerness and altered expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its tactile feel – its production team ensured authentic items and locations were built, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s authentic.”

In fact, virtually every element you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the video games. This mutual respect for the world is apparent in the end result.

The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This approach will create a altered weekly discussion, a dynamic the showrunners themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises the game director. “I’m looking forward to seeing what people think.”

Matthew Schwartz
Matthew Schwartz

A certified wellness coach and natural living advocate with over a decade of experience in holistic health practices.